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The latest forms from Ralph Maltby’s newest book. From Driver Fitting to Yardage Chart.
Science can help you get fit to a putter that will improve your score. Learn how lie, loft and more are used to determine which putter works best for you.
An explanation of driver loft and face angle.
Recent Comments
JGA, all I can say to you is that it is a complete "Urban Myth" about playing with harder to hit clubs so you can get more feedback and really learn how to play this game better. This is so ridiculous that I cannot imagine it still being passed along from one golfer to another. If any player really wants some serious "feedback” then why not go back to a persimmon driver with about 1500 MOI, 15% less CT, a 50% smaller sweet spot and 43" long? Regarding irons, there are currently a few blade designs that are actually as bad (read as low playability or very hard to hit) as the irons designed and sold in the 1950's. I cannot possibly imagine telling a player that if you really want to get better then you need 50 year old iron technology. It's almost like saying, "step up and be a man", just try and hit it. Every golfer should be playing with a minimum playability factor of "Game Improvement" and I personally will always stay in "Ultra Game Improvement" because I want to play my best and have the most help I can get from modern technology. I still wonder how good I could have played in college with modern clubs and balls. My 1961 Wilson Staff's 2 through PW with normally slippery leather grips and in the lowest playability category of "Player Classic" were quite a handful. Finally, here’s the bottom line; with any playability level clubs you choose, you will still get a comparative level of feed back on shots that are not perfect. You will always know if the shot was good, not so good or bad. The result of the shot however will be much better from higher playability clubs than from lower playability clubs. So, for example, the toe shot with a “Conventional Playability” 6 iron that landed in the right bunker and felt unsolid may possibly clear the bunker and land on the right side of the green with a “Ultra Game Improvement” 6 iron, but it will still feel like a toe shot only not quite as unsolid as the lower playability 6 iron.
Ralph: I have been playing seriously now for the last 2 years. I started with some Super Playability clubs and they have worked great. I'm now down to a 14 Handicap and have heard in some forums that a move to something less forgiving will make me better because the feedback will force me to improve my swing. I do appreciate the feedback I get from good contact vs bad contact and my clubs do minimize that difference. In some cases I cannot distinguish subtle differences in contact, but I also still feel like there are other aspects of feedback that tell me whether I made a good swing and in many cases are more actionable because they cut right to the root cause of a bad swing (ie my balance at the finish, a weak push from coming over the top, etc). What are your thoughts on giving up playability to improve the feedback loop and are there ways to increase the feedback without sacraficing playability. I've thought about coming down to a more standard cavity back.......
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